Exploring the Bones System in Day 6 of the Rive 100 Day Challenge
- Rikki Henry
- 2 days ago
- 1 min read
The Rive 100 Day Challenge pushes creators to explore new tools and techniques every day. On day 6, the plan was to experiment with the mesh tool, a popular feature for creating smooth, flexible shapes. However, the focus shifted to the bones system instead, opening up a new world of possibilities for animation and rigging. This post explores why the bones system became the priority and how it can enhance your animation workflow.
What Is the Bones System?
The bones system in Rive allows you to create a skeletal structure for your artwork. Think of it as building a digital skeleton that controls the movement of different parts of your design. Instead of animating each shape individually, you attach shapes to bones and animate the bones themselves. This approach makes complex animations easier to manage and more natural-looking.



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