073 // It has a somewhat dizzying effect
- Rikki Henry
- Mar 15, 2021
- 2 min read

Steps. Add a plane to the space, then add 20x20 segments put on gouroud shading with lines, then go into displacers and add(as a child ) a displacement deformer changes the height properties to 100 in the object tab, the go in the shader tab and add a noise, go into the noise and increase the global scale to about 100 and keep the noise the same, then go and add a sphere ( I added a cylinder, but this generally has more polygons than a sphere and as we will be using dynamics, the more polygons you have the slower the dynamics will be). the make this objects a child of a cloners and bring down the objects later, you can bring them up later, now go into the cloner and change the mode to object make the object the plane, the cloner distribution must be set to surface, increase the count to about 1000, the hide the plane with the traffic lights. Go into the noise of the effector and change the animation to 1.
Add a mograph shader to the cloner, and name it scale, as you will use it to change to the scale, go into its parameters and uncheck any defaults, I think position is the default, then go and check scale and have uniform scale, input 1 or 2, I used 2. change the colour drop down to none. Go into the shader tab. now you need to copy the Noise you made in the displacement effector and paste it here, the go into the noise and play with the low clip high clip and Contrast to get a size, a random size, you are happy with.
After this duplicate the mograph shader, rename it colour, uncheck the scale and go into its colour setting and change it from none to Colour shader. Go into the shader tab and in the drop down next to the noise add a colourizer, the go into it and change the colour slider to whst you want, or go into its drop down and choose a preset. You should now see colours on the clones. then get a new material, go into colour, and in the dropdown add in mograph colour shader, it will need a shader to reference, this will be the shader you named colour, so take this material and add it onto the cloner, it will now reference the shader you have in the cloner, but now you have much more control over the colours of the cloners, so you can go into reflectance and increase the specular.

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