067 // Going through a Swirly Phase, (possibly not a phase).
- Rikki Henry
- Mar 9, 2021
- 1 min read

Steps. add a plane then add a material (increase the segments of HxW to 200cm) the go into the material and goto color and in the texture, dropdown menu - go into noise, go into the noise and change it to HAMA, then go into the global scale and increase it to about 400, then go into the contrast bring it down, this is for the the colour later, turn the cycles up to 1.5-2 and check the absolute check box, this adds the displacement to the noise, and so the plane, also change the animation speed to 0.2 and the loop to 4 (this is based on the frame rate being 96, which ends up being 24 frames in the project and render settings, 24x4=96). To increase the displacement, add a displacement effector, (it would be good to see what could be done with a vertex map) Change the channel to colour in the dropdown menu, in the effectors shading tab, then drag the material tag you have made into the material tag field, this will add more displacement directly onto the plane. Now add another duplicate of the original material, go into the color tab drop-down and add colorizer, from then go into the colorizer and change the gradient either you own in the gradient or twirl down the gradient menu which is next to the word and load preset button. You will see that the material tags do not line up, so go into the noise and change the space to UV (2D)
I added some Magic Bullet Looks


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