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030 //. Do Android's even dream?

  • Writer: Rikki Henry
    Rikki Henry
  • Jan 30, 2021
  • 2 min read

Updated: Feb 2, 2021


Steps. C4D: add a platonic change the parameters, keep the type to Icosa, then change it to a parametric object, add a displacer, in shading add a noise change, noise type to gaseous, the global scale, in the parameters change the height and the strength of the platonic - duplicate the object three times with a displacer effector attached you can do this with different noise types, you trying to get to an abstract shape. With one of the platonic objects add it to an atom array, then in the properties, you can change the size of the spheres. Then add materials: one is a metal material with a rough surface, you can work this as you wish, then add a sky object, then add to that, a HDRI material. then then add light - yellowish in colour. add two composing tags: one for the sky not to be seen in render and one for the light not to be seen in render or in the camera. Render with GI and AI, standard renderer, right-click multi-pass, and add depth. in anti-aliasing, min level is chafed to 2x2 max is left to 4x4, in GI - Global illumination primary method is IR irradiance cache, and secondary to QMC, leave ambient occlusion, as is, then render as an Alpha, (which mean everything but the objects in the scene will disappear), not a normal PNG!. Compositing in Photoshop, this is what I want to learn more about. So once you're in Ps, you need to have an artboard size that you think is suitable either, landscape or portrait. I added a layer went to google, searched for Dustlight alpha, then added it to a layer, then added gaussian blur to another layer, then some spots to another, bluer was added, to another layer I added radial gradients from darkish purple to an off-yellow, used some blending modes, to get the effect slowly some layers have been left on normal. then you should have a semblance of a picture. I going to do further compositing in After effects.




Finally finished it! In After Effects with magic bullet looks and Camera lens blur effect. Although I couldn't figure out how to create a depth pass in C4D.



02/02/2021



 
 
 

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