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020 //This Brown and Round

  • Writer: Rikki Henry
    Rikki Henry
  • Jan 20, 2021
  • 2 min read

Steps. Add sphere, icosahedron type, 12 seg or lower lines, and a bevel deformer, alt+g both, go into bevel tabs, Extrude polygon, uncheck preserve polygon, this allows the linked shapes to become unlinked {so it can bevel separately}, if you have on Gouraud shading lines N-B shortcut, you can see the change. Go into the bevel options tab - offset mode: proportional and component mode: polygons. Offset is the magic setting! so change this to about 20-25, then you have to duplicate the bevel alt+g, then make the original null a sibling of the 2nd bevel, then repeat this process,( i did this four times but you can do three for less detail in the bevel) User data time: In the last null, the one that should be at the top of the hierarchy rename this Controller as that's what it will become. Go to attributes manager, click user data dropdown, add user data, rename user data bevel, ok it. add an Xpresso tag to the controller null, double click it, drag in the null to space, click the red side of the node to add the user data, called bevel.


open it to see the node circle thing, add all the bevels from the object manager,

link them up > > options > offset, repeat this step for other nodes. Go to the user data bevel option that should be in your new user data tab in the controller null, change the number at will. render....(FYI I added a texture under from content browser, it doesn't light well so I added a backdrop and flipped it 180, added target to the lights). I added a scene object to do the jump cut video, did some other camera things for myself. Okay, I'll go into it, I took a scene object from the camera menu, then added my three cameras to the camera field at 0, 20, 40 seconds. then did a push in with an animated morph tag, and changed the focal length over time. Now I render...

 
 
 

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