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078// SPERERiFY

  • Writer: Rikki Henry
    Rikki Henry
  • Mar 20, 2021
  • 1 min read

Updated: Mar 23, 2021


STEPS. Add an emitter from the simulate menu, then go for a sphere make a 5cm in radius remember this number, then select the emitter and add a mo-tracer object, the emitter should now be in the trace link field box, (go into the emitter object tab and check the box show objects, to show the sphere emitted) when pressing play you should now see the sphere emitted along the tracer object, but tracer object needs geometry in order for you to see the trace in the render, so add a sweep object, then add a circle spine as a profile object for the sweep, then add the tracer as the sweep object under the spline, so no you will see if you press play, you will see the tracer will use the sweep and the circle spline to make geometry, now you need to add a spherify deformer, this should be the last child of the sweep generator, you will now see how the tracer and the sphere start to deform into a sphere. The entire sweep setup was duplicated and flipped 180 on the heading axis, then another actually sphere with a glass like material was added. in the middle to create the reflections, with that materials were added to the sweep that used glow and reflectance options.


 
 
 

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